

GTA V players explore Los Santos, a fictional version of Los Angeles, and partake in a wide variety of activities.

GTA 5 was released in 2013 and maintained significant popularity within the Grand Theft Auto fanbase. Witcher 3's Map Compared To The Open Worlds Of GTA 5 & Breath Of The Wild Compared to Witcher 3's size, calculated on Reddit to be approximately 49 real-world square miles (127 square kilometers), Skyrim falls drastically short and reaches only 15 square miles (39 square kilometers). Though Skyrim was released four years earlier than The Witcher 3, it enjoyed a larger budget. No open-world game has thrived longer than The Elder Scrolls V: Skyrim, which is outmatched by Witcher 3's sheer size. Thanks to the efforts of various game news outlets like GameRant and fans on Reddit, the size of The Witcher 3's map has been estimated and compared to the maps of competing open-world titles. Related: The Witcher 3's Weirdest Side Quests Witcher 3's vast world does not only amaze with its size but with the content occupying its space as well. As players progress through the main story and explore these lands, activities such as side quests, Gwent, collectibles, and monsters to battle become available. Players control Geralt of Rivia, exploring Temeria, Redania, and the Skellige Isles. The immense volume of activities succeeds in making Witcher 3's world thrive with life. The Witcher 3 offers nearly a hundred hours of gameplay, depending on how players spend their time in-game. Meanwhile, other franchises like Legend of Zelda perfected 2D worlds with puzzles and satisfying mechanics before transitioning to an open-world environment. The Witcher franchise has always embraced open-world gameplay, building impressive worlds from its first installment.

The Witcher 3: Wild Hunt received praise for its impressive playtime and breathtaking story, but neither could be possible without the size of its map, which is much bigger than other open-world games like Breath of the Wild, Skyrim, and GTA 5. The games' budgets, release windows, and sizes justify each size, which was crafted to appeal to different audiences.
